Showing posts with label Globaloria. Show all posts
Showing posts with label Globaloria. Show all posts

Thursday, August 11, 2011

Right Where You Want Me To Be

This is the end of the road.

Actually, it's a bit past that. About three months past that.

This class has taught me more that I could have ever hoped to learn with Flash: coding, animations, and basically just how to let your imagination go free. Congrats to my friends (known as Team Carrot Wizards) for winning the Civics competition with their game "The Adventures of Henry the Hedgehog". Thanks for a wonderful year, Globaloria!

For the last time,
Rock it out \m/

Friday, May 27, 2011

The End?

Is this the end? Has the class been completed? Are we done? Why so serious?

Weeks of not blogging due to finishing the game in time, presenting the game, and pretty much dedicating my time to the game. But it's done! The game, the presenting, the everything! Now I can finally relax and know that everything is completed.

Should this be the final post? Doubt it. I'll save the goodbyes for another day.

Rock it out \m/

Thursday, April 28, 2011

I'm Out Of Decent Blog Post Titles Now...

No fancy name for this post. Just a quick update, no pictures, no Flash embedded, just a simple post.

Finally finished the city scene and the pawn shop. Now to code it and add in Steven's rooftop and bus scenes and this game will be DONE. After months of planning, coding, designing, and everything else Flash related, this thing will be done.  Big sigh of relief for me, because now I can focus on getting my plans in order for 4H, Florida, and the many other things I have planned for summer.

Stressin' out isn't cool.
Rock it out \m/

Friday, April 8, 2011

Warpin' The Tour

 


FRIDAY! Yes, finally. Time for a weekend filled with nothing, nothing, and more nothing.  Oh, besides the fact I'm gonna record a few song covers with a friend of mine, maybe play some airsoft, and so on.

There's not too much to talk about.  We just basically added the mechanic's shop level and began work learning drag-and-drop code.  Besides correcting a few glitches and errors, there's nothing much too new.

So, since the game update is pretty much out of the way, I guess I can do a bit of talkin' about the Warped Tour.  Turns out I've been missing the best day of my life for quite some time.  I mean, who doesn't think that a couple days at the beach WHILE listening to awesome bands WHILE hanging with my friends is awesome?

Rock it out \m/

Monday, April 4, 2011

The Ceremony Is About To Begin...

Blogging on a Monday? But why!?

Yes, I'm blogging on a Monday. Why? Well, for one, it's a good day since I can actually see the sun and feel warm when I walk outside.  Another reason is because (if you haven't noticed) there's a BRAND NEW design for this blog.  New background, new name, and overall much more showing of who I am.  Doesn't it make reading a bit more interesting after you've thrown a bit of yourself into the situation?

 Don't worry, there's still a progression blog post for Friday as always, I just felt like I should show off the new page and such.

You know what to do. As always,
Rock it out \m/

Friday, March 25, 2011

Bad Black Ops Reference? I Think So...

Меня зовут Виктор Reznov, и у меня будет моя месть!

Now that that is out of the way, we can get down to the nitty gritty. Time to begin number 27, with hopefully more to follow. That is, if a tornado doesn't suck up the months of time and hard work...

The entire alley scene is slowly becoming a bust. After creating it and thinking about our limits (ability and time, mostly), we've realized that the alley scene isn't going to be easy to create, based on the plans we've made. I, personally, would like to create a game like The Last Stand, but my (and Steven's) skills with Flash CS5 (and basically Adobe software in general) lack the ability to do so.

I think that about does it... Yep, I'm done.
Рокк ит от \m/ 

Friday, March 18, 2011

Happy St. Patty's Day!

Yes, such a good week! Such a long week it has been, since I've been sick half of it. I'm still feeling bad even as I type this, and I'm missing the awesomeness that is SXSW (South By South West)!

If you've been checking my learning log, you can see I've spent the past couple weeks working on the city scene, the alley scene, and the pawn shop scene. As of right now, only the design for the pawn shop is finished, but the coding still needs to be added, tested, and debugged. The alley scene? Well, it's so far behind schedule that we might just drop it and have it cut straight to the pawn shop, where we'll add a bit more gameplay if necessary. The city scene is also horribly behind. The point of the level is for the character to get through the small part of the city, dodge obstacles, and destroy enemies in order to survive and make it to a safe house.

Hmm, I guess that's it. Time to suffer through the day with stomach pains now...
Rock it out \m/

Friday, March 11, 2011

Still Unbroken

I plan to blog every Friday (something I should have done at the beginning of the year), but this week, I'm a bit early (I'm typing this a day early, but it'll be out on schedule). I have Randolph County All-County Band stuff going on, so I'll be gone most of Friday.

We decided to add a little easter egg to the game. In the pawn shop scene for both guys, there's an autographed picture of Charlie Sheen on the back wall with the phrase "Keep on winning" with his signature beneath that. I'd like to see the people who don't know it's there be all surprised and such and say "OMG! CHARLIE SHEEN! TIGER BLOOD! :D!"

The scenes for the alley and the pawn shop itself are coming along, they just have the basic outlines, walls, and such. Both scenes can affect gameplay, and can determine whether the player is smart enough to survive and make it to the mechanic's shop. The alley scene will contain some form of gameplay (yet to be determined; possibly like something from the Last Stand) game series) and failure to make it through can cause the player to die, restarting them at the selection scene for the alley and pawn shop.

The pawn shop will be somewhat like the An Escape Series games, where the player is timed to find a keycode to unlock a door, get to the roof of the building, and find a route around the zombies. The chance of survival here is depending upon whether the player can find the keycode within the time limit.

That about does it... yep.
Rock it out \m/

Friday, March 4, 2011

Numero 24

Hola! La bienvenida a...
WAIT! I speak English. So let's do this, American style.

The game is slowly progressing. We've gotten as far as the second (and possibly final) level. The gameplay is slowly evolving from a simple point-and-click to shoot kind of game to a more interactive game. The interactive part? Well, that's yet to be determined. It'll be more than point-and-shoot game, though.

And while you're here, listen to a little music by Slash and Myles Kennedy (he's from Alter Bridge!).
Rock it out \m/ 

Friday, February 25, 2011

Now Available on the Xbox Live Marketp... Wait, No It Isn't

Here is the game demo for "The Acoustic Warriors".  It's a bit glitchy in the beginning, but that's what the main menu button's for! It's a little under-completed, because of snow days and laziness. But, here ya go!



Rock it out \m/

Thursday, February 24, 2011

Front Row Tickets

Slowly. That's how the game's been coming along. Trying to find the right coding, creating the gameplay scenes, making everything work right, it's all tough at times. Don't get me wrong, I like it and all, but it can be very frustrating when you can't make a character move after multiple attempts at fixing it.

As for the title of this post, there's a reason behind it. Call me crazy, but I made myself a promise that as soon as I die, I'm gonna get front row tickets to see Jimi Hendrix. Afterwards, I think I'll start a band with Jim Morrison on vocals, John Bonham on drums, Jimi and I on guitar, and Cliff Burton on bass. Wouldn't that be one awesome band? Who wouldn't want to watch a concert like that?

You know what to do
Rock it out \m/

Friday, February 4, 2011

Joseph Ducreax Presents...

Greetings, my dear friends. France's most extravagant artist here. I have been informed that I must present a moving picture or something of the sort. So with out further ado, I provide to you with a moving picture that shall forever alter your thinking on the topic of interactive moving picture entertainment.



As usual, ballroom dance it away \m/

Thursday, February 3, 2011

And THAT Is How A Game Is Made

Almost finished, just a couple more posts and I'll be up to date. Oh, and there's a little surprise at the end of this post.

So, what have I learned more about while making this demo? Well, obviously it was how to use Flash, something that, without this class, I would have never learned to do. I could always use this to fall back on in case my pursuit in engineering fails.
What could I tell people to help improve my learning process? Not much of anything, really. My resources were provided in a manner that allowed me to easily access them, and I learned much from them.


SO NOW, THE MOMENT YOU'VE ALL BEEN WAITING FOR!
















Play this, and you shall be... forever alone.
Rock it out \m/

Wednesday, February 2, 2011

That's A Negative, Ghost Rider

Sound. That thing that's not in my game. You know, since the file was so big, I couldn't upload it with the background music. However, if this game had sound, it would be epic. And... yeah.

Here is the song (opens up in Windows Media Player or MPC). It's pretty rock based, using a guitar, piano, bass, and drums. In this case, the piano is a keytar!

Rock it out \m/

Tuesday, February 1, 2011

Putting In The Keyboard And Mouse Things That People Use To Do Computer Stuff With Because They Can

Awesome Black Crowes
are awesome
Game design so far? It's been quite interesting. When I first attempted Flash a few years back, I got frustrated at the fact I couldn't figure it out. All the tutorials online were far too complicated for me back then. Thanks to this class, I've gained an understanding of using Flash. Maybe now I can get to making those Flash movies I've always wanted to make...



This demo belongs to the Apocalypse Monkeys. Take a look at this awesomeness.

Rock it out \m/

Monday, January 31, 2011

I Can Haz Animationz?

Awesome dude thinkin' about monkeys
This link here takes you to a Flash movie. This is what I want to do with the game. While there will be gameplay in our game, I want to add cutscenes, a bit of funny cutscenes, and make something entertaining.  This man has been doing Flash since he first got a version of Flash MX in 2001.  Over the past 10 years, his skills have greatly improved, and while I realize it's going to take way more than a couple of months to get this good, I can try to animate to the best of my ability.

Rock it out \m/

Wednesday, January 26, 2011

Adding, But Not Math!

Part 3 of 9.  Jeez, this is going to take awhile...

The topic is not so much told through the game itself (but in a way, it kinda is), but more based upon starting with the player's previous knowledge before playing the game.  Examples of this would be "Third World Farmer" where prior knowledge is used to strategically advance in the game.  Other games include "Left 4 Dead" and "Brutal Legend".  One game is about zombies, one game is about music.

Yeah, yeah, yeah, I'm not making any sense...
Rock it out \m/

Tuesday, January 25, 2011

Click 'Em Up

Well, I was supposed to blog about a resource link from a random person's blog, but after 40 minutes of research, I can't seem to find a resource link. Anywhere. At all.

However, I found this kid who seems to love Spam Whales. He's pretty beast in my book.

So, I need to find my own research link. HERE IT IS! It's where I find my rock music information. It's pretty accurate if you ask me, even though it's Wikipedia.

So, that's all. For now....
Rock it out \m/

Thursday, January 20, 2011

I'm Drawing WHAT!?

Oh, hello there.  It appears that I haven't blogged since December 6th.  It's about time I fix that, eh?  So, the next nine (yes, the numero 9) blog posts will be a series of posts that I forgot to do (or so you think).

This little paper here says that this post is on "Drawing A Scene".  I think I can do it, as long as my friend Dave Grohl here keeps me entertained while I write this.  Let's do this.

A new "concept" I've learned is basically what our entire game is based around - rock music and it's history.  Before researching for the game, I knew little about rock music comparing it to what I know now.  The entire genre of rock itself has me interested (I mean rock, metal, alternative, classic, and so on, not screamo or stuff like that... ugh).  I've learned about the first real rock musicians, how they helped form the basis for the genre.  All of this was based upon Internet research, books, and just stuff I've learned over the years from various sources.  Plus, with me following people such as the Rock It Out! Blog on YouTube and such, I've learned about new bands, a bit about rock music history, and other things rock-related.

You know what to do.
Rock it out \m/

Monday, December 6, 2010

Meet The Band

Brian, Joel, Chris, and Adam are some of the most famous, rockinest, charitable guys ever. When they formed the Acoustic Warriors back in '93, they never imagined that they'd get this far. Now they're world famous, after coming from small towns and hard lives.

Brian picked up on the piano when he was 6, and he fell in love with it. He played it every day, playing everything from November Rain to Beethoven. When he turned 17, he got a keytar for his birthday, and ever since then he's played it. When he met Joel and Chris in Seattle, they picked up on his style and formed the band with Adam later joining.

Adam came from a small town in Tennessee. He grew up in the mountains, and fishing, hiking, and hunting weren't strange to his life.  He received his first guitar at 12, and learned to play along with his uncle's bluegrass band. He later learned to play bass, and as he got older, he started playing more hard rock stuff.  When he graduated high school, he went to Seattle and met up with Joel and Chris.

Chris was born and raised near Chicago.  He lived in the rough section of town, always expecting to be robbed, kidnapped, anything.  He learned to survive the ghetto, and after dropping out of high school, he hitchhiked his way to Seattle and lived for a bit. He picked up on the drums when he was 20, and now he's one of the best drummers out there, and even has his patented flaming drumsticks.

After going out for a night of drinking, Chris ran into a man named Joel at the bar. Joel and Chris became good friends that night.

Joel was born and raised in Seattle, growing up listening to Nirvana, Alice in Chains, etc. He got his first guitar at 10, learning to play by practicing for hours and hours every week, jamming along to bands like AC/DC and Led Zeppelin. He later got the idea to drop out of high school and form his own band, one that would be the one to save rock and roll from the upcoming genres of music. He was playing his guitar and singing at a local bar when he met Chris.

The four guys rehearsed day after day, and eventually, they got a few gigs in and around Seattle. Their break came when they signed on to indie label Stormy Day Records. They cut their first album, "Where The Party Is", in 1995, and put out a new album every few years. Now they're world famous, touring places like the U.S., Australia, and Europe.

There it is, a little bio on the main characters of "The Acoustic Warriors". The demo wasn't released last week like I promised, but it'll definitely be out in the next few days. The buttons, all the scenes, all of that are done, except for animations.

You know what to do.
Rock it out \m/